Handle zooming to the same zoom level you are already on (touchzoom on iOS can cause this)

This commit is contained in:
danzel
2012-07-26 12:02:12 +12:00
parent d0d883c56b
commit 9ade8eb10b
+4 -1
View File
@@ -143,7 +143,6 @@ L.MarkerClusterGroup = L.FeatureGroup.extend({
}, },
_zoomEnd: function () { _zoomEnd: function () {
this._animationStart();
this._mergeSplitClusters(); this._mergeSplitClusters();
@@ -190,14 +189,18 @@ L.MarkerClusterGroup = L.FeatureGroup.extend({
_mergeSplitClusters: function () { _mergeSplitClusters: function () {
if (this._zoom < this._map._zoom) { //Zoom in, split if (this._zoom < this._map._zoom) { //Zoom in, split
this._animationStart();
//Remove clusters now off screen //Remove clusters now off screen
this._topClusterLevel._recursivelyRemoveChildrenFromMap(this._currentShownBounds, this._zoom - this._topClusterLevel._zoom, this._getExpandedVisibleBounds()); this._topClusterLevel._recursivelyRemoveChildrenFromMap(this._currentShownBounds, this._zoom - this._topClusterLevel._zoom, this._getExpandedVisibleBounds());
this._animationZoomIn(this._zoom, this._map._zoom); this._animationZoomIn(this._zoom, this._map._zoom);
} else if (this._zoom > this._map._zoom) { //Zoom out, merge } else if (this._zoom > this._map._zoom) { //Zoom out, merge
this._animationStart();
this._animationZoomOut(this._zoom, this._map._zoom); this._animationZoomOut(this._zoom, this._map._zoom);
} else {
this._moveEnd();
} }
}, },