Add 'lib/gridster/' from commit 'a7ed9a4adec9f7c8361ad6f392993a1f0b9c1601'

git-subtree-dir: lib/gridster
git-subtree-mainline: 80f8419dac
git-subtree-split: a7ed9a4ade
This commit is contained in:
laf
2015-11-10 21:43:44 +00:00
56 changed files with 19022 additions and 0 deletions
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/*
* jquery.collision
* https://github.com/ducksboard/gridster.js
*
* Copyright (c) 2012 ducksboard
* Licensed under the MIT licenses.
*/
;(function(root, factory) {
'use strict';
if(typeof exports === 'object') {
module.exports = factory(require('jquery'));
}
else if (typeof define === 'function' && define.amd) {
define('gridster-collision', ['jquery', 'gridster-coords'], factory);
} else {
root.GridsterCollision = factory(root.$ || root.jQuery,
root.GridsterCoords);
}
}(this, function($, Coords) {
'use strict';
var defaults = {
colliders_context: document.body,
overlapping_region: 'C'
// ,on_overlap: function(collider_data){},
// on_overlap_start : function(collider_data){},
// on_overlap_stop : function(collider_data){}
};
/**
* Detects collisions between a DOM element against other DOM elements or
* Coords objects.
*
* @class Collision
* @uses Coords
* @param {HTMLElement} el The jQuery wrapped HTMLElement.
* @param {HTMLElement|Array} colliders Can be a jQuery collection
* of HTMLElements or an Array of Coords instances.
* @param {Object} [options] An Object with all options you want to
* overwrite:
* @param {String} [options.overlapping_region] Determines when collision
* is valid, depending on the overlapped area. Values can be: 'N', 'S',
* 'W', 'E', 'C' or 'all'. Default is 'C'.
* @param {Function} [options.on_overlap_start] Executes a function the first
* time each `collider ` is overlapped.
* @param {Function} [options.on_overlap_stop] Executes a function when a
* `collider` is no longer collided.
* @param {Function} [options.on_overlap] Executes a function when the
* mouse is moved during the collision.
* @return {Object} Collision instance.
* @constructor
*/
function Collision(el, colliders, options) {
this.options = $.extend(defaults, options);
this.$element = el;
this.last_colliders = [];
this.last_colliders_coords = [];
this.set_colliders(colliders);
this.init();
}
Collision.defaults = defaults;
var fn = Collision.prototype;
fn.init = function() {
this.find_collisions();
};
fn.overlaps = function(a, b) {
var x = false;
var y = false;
if ((b.x1 >= a.x1 && b.x1 <= a.x2) ||
(b.x2 >= a.x1 && b.x2 <= a.x2) ||
(a.x1 >= b.x1 && a.x2 <= b.x2)
) { x = true; }
if ((b.y1 >= a.y1 && b.y1 <= a.y2) ||
(b.y2 >= a.y1 && b.y2 <= a.y2) ||
(a.y1 >= b.y1 && a.y2 <= b.y2)
) { y = true; }
return (x && y);
};
fn.detect_overlapping_region = function(a, b){
var regionX = '';
var regionY = '';
if (a.y1 > b.cy && a.y1 < b.y2) { regionX = 'N'; }
if (a.y2 > b.y1 && a.y2 < b.cy) { regionX = 'S'; }
if (a.x1 > b.cx && a.x1 < b.x2) { regionY = 'W'; }
if (a.x2 > b.x1 && a.x2 < b.cx) { regionY = 'E'; }
return (regionX + regionY) || 'C';
};
fn.calculate_overlapped_area_coords = function(a, b){
var x1 = Math.max(a.x1, b.x1);
var y1 = Math.max(a.y1, b.y1);
var x2 = Math.min(a.x2, b.x2);
var y2 = Math.min(a.y2, b.y2);
return $({
left: x1,
top: y1,
width : (x2 - x1),
height: (y2 - y1)
}).coords().get();
};
fn.calculate_overlapped_area = function(coords){
return (coords.width * coords.height);
};
fn.manage_colliders_start_stop = function(new_colliders_coords, start_callback, stop_callback){
var last = this.last_colliders_coords;
for (var i = 0, il = last.length; i < il; i++) {
if ($.inArray(last[i], new_colliders_coords) === -1) {
start_callback.call(this, last[i]);
}
}
for (var j = 0, jl = new_colliders_coords.length; j < jl; j++) {
if ($.inArray(new_colliders_coords[j], last) === -1) {
stop_callback.call(this, new_colliders_coords[j]);
}
}
};
fn.find_collisions = function(player_data_coords){
var self = this;
var overlapping_region = this.options.overlapping_region;
var colliders_coords = [];
var colliders_data = [];
var $colliders = (this.colliders || this.$colliders);
var count = $colliders.length;
var player_coords = self.$element.coords()
.update(player_data_coords || false).get();
while(count--){
var $collider = self.$colliders ?
$($colliders[count]) : $colliders[count];
var $collider_coords_ins = ($collider.isCoords) ?
$collider : $collider.coords();
var collider_coords = $collider_coords_ins.get();
var overlaps = self.overlaps(player_coords, collider_coords);
if (!overlaps) {
continue;
}
var region = self.detect_overlapping_region(
player_coords, collider_coords);
//todo: make this an option
if (region === overlapping_region || overlapping_region === 'all') {
var area_coords = self.calculate_overlapped_area_coords(
player_coords, collider_coords);
var area = self.calculate_overlapped_area(area_coords);
if ( 0 !== area ) {
var collider_data = {
area: area,
area_coords : area_coords,
region: region,
coords: collider_coords,
player_coords: player_coords,
el: $collider
};
if (self.options.on_overlap) {
self.options.on_overlap.call(this, collider_data);
}
colliders_coords.push($collider_coords_ins);
colliders_data.push(collider_data);
}
}
}
if (self.options.on_overlap_stop || self.options.on_overlap_start) {
this.manage_colliders_start_stop(colliders_coords,
self.options.on_overlap_start, self.options.on_overlap_stop);
}
this.last_colliders_coords = colliders_coords;
return colliders_data;
};
fn.get_closest_colliders = function(player_data_coords){
var colliders = this.find_collisions(player_data_coords);
colliders.sort(function(a, b) {
/* if colliders are being overlapped by the "C" (center) region,
* we have to set a lower index in the array to which they are placed
* above in the grid. */
if (a.region === 'C' && b.region === 'C') {
if (a.coords.y1 < b.coords.y1 || a.coords.x1 < b.coords.x1) {
return - 1;
}else{
return 1;
}
}
if (a.area < b.area) {
return 1;
}
return 1;
});
return colliders;
};
fn.set_colliders = function(colliders) {
if (typeof colliders === 'string' || colliders instanceof $) {
this.$colliders = $(colliders,
this.options.colliders_context).not(this.$element);
}else{
this.colliders = $(colliders);
}
};
//jQuery adapter
$.fn.collision = function(collider, options) {
return new Collision( this, collider, options );
};
return Collision;
}));
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/*
* jquery.coords
* https://github.com/ducksboard/gridster.js
*
* Copyright (c) 2012 ducksboard
* Licensed under the MIT licenses.
*/
;(function(root, factory) {
'use strict';
if(typeof exports === 'object') {
module.exports = factory(require('jquery'));
}
else if (typeof define === 'function' && define.amd) {
define('gridster-coords', ['jquery'], factory);
} else {
root.GridsterCoords = factory(root.$ || root.jQuery);
}
}(this, function($) {
'use strict';
/**
* Creates objects with coordinates (x1, y1, x2, y2, cx, cy, width, height)
* to simulate DOM elements on the screen.
* Coords is used by Gridster to create a faux grid with any DOM element can
* collide.
*
* @class Coords
* @param {HTMLElement|Object} obj The jQuery HTMLElement or a object with: left,
* top, width and height properties.
* @return {Object} Coords instance.
* @constructor
*/
function Coords(obj) {
if (obj[0] && $.isPlainObject(obj[0])) {
this.data = obj[0];
}else {
this.el = obj;
}
this.isCoords = true;
this.coords = {};
this.init();
return this;
}
var fn = Coords.prototype;
fn.init = function(){
this.set();
this.original_coords = this.get();
};
fn.set = function(update, not_update_offsets) {
var el = this.el;
if (el && !update) {
this.data = el.offset();
this.data.width = el[0].scrollWidth;
this.data.height = el[0].scrollHeight;
}
if (el && update && !not_update_offsets) {
var offset = el.offset();
this.data.top = offset.top;
this.data.left = offset.left;
}
var d = this.data;
if ( d.left === undefined ) {
d.left = d.x1;
}
if ( d.top === undefined ) {
d.top = d.y1;
}
this.coords.x1 = d.left;
this.coords.y1 = d.top;
this.coords.x2 = d.left + d.width;
this.coords.y2 = d.top + d.height;
this.coords.cx = d.left + (d.width / 2);
this.coords.cy = d.top + (d.height / 2);
this.coords.width = d.width;
this.coords.height = d.height;
this.coords.el = el || false ;
return this;
};
fn.update = function(data){
if (!data && !this.el) {
return this;
}
if (data) {
var new_data = $.extend({}, this.data, data);
this.data = new_data;
return this.set(true, true);
}
this.set(true);
return this;
};
fn.get = function(){
return this.coords;
};
fn.destroy = function() {
this.el.removeData('coords');
delete this.el;
};
//jQuery adapter
$.fn.coords = function() {
if (this.data('coords') ) {
return this.data('coords');
}
var ins = new Coords(this);
this.data('coords', ins);
return ins;
};
return Coords;
}));
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/*
* jquery.draggable
* https://github.com/ducksboard/gridster.js
*
* Copyright (c) 2012 ducksboard
* Licensed under the MIT licenses.
*/
;(function(root, factory) {
'use strict';
if(typeof exports === 'object') {
module.exports = factory(require('jquery'));
}
else if (typeof define === 'function' && define.amd) {
define('gridster-draggable', ['jquery'], factory);
} else {
root.GridsterDraggable = factory(root.$ || root.jQuery);
}
}(this, function($) {
'use strict';
var defaults = {
items: 'li',
distance: 1,
limit: true,
offset_left: 0,
autoscroll: true,
ignore_dragging: ['INPUT', 'TEXTAREA', 'SELECT', 'BUTTON'], // or function
handle: null,
container_width: 0, // 0 == auto
move_element: true,
helper: false, // or 'clone'
remove_helper: true
// drag: function(e) {},
// start : function(e, ui) {},
// stop : function(e) {}
};
var $window = $(window);
var dir_map = { x : 'left', y : 'top' };
var isTouch = !!('ontouchstart' in window);
var capitalize = function(str) {
return str.charAt(0).toUpperCase() + str.slice(1);
};
var idCounter = 0;
var uniqId = function() {
return ++idCounter + '';
};
/**
* Basic drag implementation for DOM elements inside a container.
* Provide start/stop/drag callbacks.
*
* @class Draggable
* @param {HTMLElement} el The HTMLelement that contains all the widgets
* to be dragged.
* @param {Object} [options] An Object with all options you want to
* overwrite:
* @param {HTMLElement|String} [options.items] Define who will
* be the draggable items. Can be a CSS Selector String or a
* collection of HTMLElements.
* @param {Number} [options.distance] Distance in pixels after mousedown
* the mouse must move before dragging should start.
* @param {Boolean} [options.limit] Constrains dragging to the width of
* the container
* @param {Object|Function} [options.ignore_dragging] Array of node names
* that sould not trigger dragging, by default is `['INPUT', 'TEXTAREA',
* 'SELECT', 'BUTTON']`. If a function is used return true to ignore dragging.
* @param {offset_left} [options.offset_left] Offset added to the item
* that is being dragged.
* @param {Number} [options.drag] Executes a callback when the mouse is
* moved during the dragging.
* @param {Number} [options.start] Executes a callback when the drag
* starts.
* @param {Number} [options.stop] Executes a callback when the drag stops.
* @return {Object} Returns `el`.
* @constructor
*/
function Draggable(el, options) {
this.options = $.extend({}, defaults, options);
this.$document = $(document);
this.$container = $(el);
this.$scroll_container = this.options.scroll_container === window ?
$(window) : this.$container.closest(this.options.scroll_container);
this.is_dragging = false;
this.player_min_left = 0 + this.options.offset_left;
this.id = uniqId();
this.ns = '.gridster-draggable-' + this.id;
this.init();
}
Draggable.defaults = defaults;
var fn = Draggable.prototype;
fn.init = function() {
var pos = this.$container.css('position');
this.calculate_dimensions();
this.$container.css('position', pos === 'static' ? 'relative' : pos);
this.disabled = false;
this.events();
$window.bind(this.nsEvent('resize'),
throttle($.proxy(this.calculate_dimensions, this), 200));
};
fn.nsEvent = function(ev) {
return (ev || '') + this.ns;
};
fn.events = function() {
this.pointer_events = {
start: this.nsEvent('touchstart') + ' ' + this.nsEvent('mousedown'),
move: this.nsEvent('touchmove') + ' ' + this.nsEvent('mousemove'),
end: this.nsEvent('touchend') + ' ' + this.nsEvent('mouseup')
};
this.$container.on(this.nsEvent('selectstart'),
$.proxy(this.on_select_start, this));
this.$container.on(this.pointer_events.start, this.options.items,
$.proxy(this.drag_handler, this));
this.$document.on(this.pointer_events.end, $.proxy(function(e) {
this.is_dragging = false;
if (this.disabled) { return; }
this.$document.off(this.pointer_events.move);
if (this.drag_start) {
this.on_dragstop(e);
}
}, this));
};
fn.get_actual_pos = function($el) {
return $el.position();
};
fn.get_mouse_pos = function(e) {
if (e.originalEvent && e.originalEvent.touches) {
var oe = e.originalEvent;
e = oe.touches.length ? oe.touches[0] : oe.changedTouches[0];
}
return {
left: e.clientX,
top: e.clientY
};
};
fn.get_offset = function(e) {
e.preventDefault();
var mouse_actual_pos = this.get_mouse_pos(e);
var diff_x = Math.round(
mouse_actual_pos.left - this.mouse_init_pos.left);
var diff_y = Math.round(mouse_actual_pos.top - this.mouse_init_pos.top);
var left = Math.round(this.el_init_offset.left +
diff_x - this.baseX +
this.$scroll_container.scrollLeft() -
this.scroll_container_offset_x);
var top = Math.round(this.el_init_offset.top +
diff_y - this.baseY +
this.$scroll_container.scrollTop() -
this.scroll_container_offset_y);
if (this.options.limit) {
if (left > this.player_max_left) {
left = this.player_max_left;
} else if(left < this.player_min_left) {
left = this.player_min_left;
}
}
return {
position: {
left: left,
top: top
},
pointer: {
left: mouse_actual_pos.left,
top: mouse_actual_pos.top,
diff_left: diff_x + (this.$scroll_container.scrollLeft() -
this.scroll_container_offset_x),
diff_top: diff_y + (this.$scroll_container.scrollTop() -
this.scroll_container_offset_y)
}
};
};
fn.get_drag_data = function(e) {
var offset = this.get_offset(e);
offset.$player = this.$player;
offset.$helper = this.helper ? this.$helper : this.$player;
return offset;
};
fn.set_limits = function(container_width) {
container_width || (container_width = this.$container.width());
this.player_max_left = (container_width - this.player_width +
- this.options.offset_left);
this.options.container_width = container_width;
return this;
};
fn.scroll_in = function(axis, data) {
var dir_prop = dir_map[axis];
var area_size = 50;
var scroll_inc = 30;
var scrollDir = 'scroll' + capitalize(dir_prop);
var is_x = axis === 'x';
var scroller_size = is_x ? this.scroller_width : this.scroller_height;
var doc_size;
if (this.$scroll_container === window){
doc_size = is_x ? this.$scroll_container.width() :
this.$scroll_container.height();
}else{
doc_size = is_x ? this.$scroll_container[0].scrollWidth :
this.$scroll_container[0].scrollHeight;
}
var player_size = is_x ? this.$player.width() : this.$player.height();
var next_scroll;
var scroll_offset = this.$scroll_container[scrollDir]();
var min_scroll_pos = scroll_offset;
var max_scroll_pos = min_scroll_pos + scroller_size;
var mouse_next_zone = max_scroll_pos - area_size; // down/right
var mouse_prev_zone = min_scroll_pos + area_size; // up/left
var abs_mouse_pos = min_scroll_pos + data.pointer[dir_prop];
var max_player_pos = (doc_size - scroller_size + player_size);
if (abs_mouse_pos >= mouse_next_zone) {
next_scroll = scroll_offset + scroll_inc;
if (next_scroll < max_player_pos) {
this.$scroll_container[scrollDir](next_scroll);
this['scroll_offset_' + axis] += scroll_inc;
}
}
if (abs_mouse_pos <= mouse_prev_zone) {
next_scroll = scroll_offset - scroll_inc;
if (next_scroll > 0) {
this.$scroll_container[scrollDir](next_scroll);
this['scroll_offset_' + axis] -= scroll_inc;
}
}
return this;
};
fn.manage_scroll = function(data) {
this.scroll_in('x', data);
this.scroll_in('y', data);
};
fn.calculate_dimensions = function() {
this.scroller_height = this.$scroll_container.height();
this.scroller_width = this.$scroll_container.width();
};
fn.drag_handler = function(e) {
// skip if drag is disabled, or click was not done with the mouse primary button
if (this.disabled || e.which !== 1 && !isTouch) {
return;
}
if (this.ignore_drag(e)) {
return;
}
var self = this;
var first = true;
this.$player = $(e.currentTarget);
this.el_init_pos = this.get_actual_pos(this.$player);
this.mouse_init_pos = this.get_mouse_pos(e);
this.offsetY = this.mouse_init_pos.top - this.el_init_pos.top;
this.$document.on(this.pointer_events.move, function(mme) {
var mouse_actual_pos = self.get_mouse_pos(mme);
var diff_x = Math.abs(
mouse_actual_pos.left - self.mouse_init_pos.left);
var diff_y = Math.abs(
mouse_actual_pos.top - self.mouse_init_pos.top);
if (!(diff_x > self.options.distance ||
diff_y > self.options.distance)
) {
return false;
}
if (first) {
first = false;
self.on_dragstart.call(self, mme);
return false;
}
if (self.is_dragging === true) {
self.on_dragmove.call(self, mme);
}
return false;
});
if (!isTouch) { return false; }
};
fn.on_dragstart = function(e) {
e.preventDefault();
if (this.is_dragging) { return this; }
this.drag_start = this.is_dragging = true;
var offset = this.$container.offset();
this.baseX = Math.round(offset.left);
this.baseY = Math.round(offset.top);
if (this.options.helper === 'clone') {
this.$helper = this.$player.clone()
.appendTo(this.$container).addClass('helper');
this.helper = true;
} else {
this.helper = false;
}
this.scroll_container_offset_y = this.$scroll_container.scrollTop();
this.scroll_container_offset_x = this.$scroll_container.scrollLeft();
this.el_init_offset = this.$player.offset();
this.player_width = this.$player.width();
this.set_limits(this.options.container_width);
if (this.options.start) {
this.options.start.call(this.$player, e, this.get_drag_data(e));
}
return false;
};
fn.on_dragmove = function(e) {
var data = this.get_drag_data(e);
this.options.autoscroll && this.manage_scroll(data);
if (this.options.move_element) {
(this.helper ? this.$helper : this.$player).css({
'position': 'absolute',
'left' : data.position.left,
'top' : data.position.top
});
}
var last_position = this.last_position || data.position;
data.prev_position = last_position;
if (this.options.drag) {
this.options.drag.call(this.$player, e, data);
}
this.last_position = data.position;
return false;
};
fn.on_dragstop = function(e) {
var data = this.get_drag_data(e);
this.drag_start = false;
if (this.options.stop) {
this.options.stop.call(this.$player, e, data);
}
if (this.helper && this.options.remove_helper) {
this.$helper.remove();
}
return false;
};
fn.on_select_start = function(e) {
if (this.disabled) { return; }
if (this.ignore_drag(e)) {
return;
}
return false;
};
fn.enable = function() {
this.disabled = false;
};
fn.disable = function() {
this.disabled = true;
};
fn.destroy = function() {
this.disable();
this.$container.off(this.ns);
this.$document.off(this.ns);
$window.off(this.ns);
$.removeData(this.$container, 'drag');
};
fn.ignore_drag = function(event) {
if (this.options.handle) {
return !$(event.target).is(this.options.handle);
}
if ($.isFunction(this.options.ignore_dragging)) {
return this.options.ignore_dragging(event);
}
if (this.options.resize) {
return ! $(event.target).is(this.options.items);
}
return $(event.target).is(this.options.ignore_dragging.join(', '));
};
//jQuery adapter
$.fn.gridDraggable = function ( options ) {
return new Draggable(this, options);
};
$.fn.dragg = function (options) {
return this.each(function () {
if (!$.data(this, 'drag')) {
$.data(this, 'drag', new Draggable(this, options));
}
});
};
return Draggable;
}));
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;(function(root, factory) {
'use strict';
if(typeof exports === 'object') {
module.exports = factory(require('jquery'), require('./jquery.gridster.js'));
}
else if (typeof define === 'function' && define.amd) {
define(['jquery', 'gridster'], factory);
} else {
root.Gridster = factory(root.$ || root.jQuery, root.Gridster);
}
}(this, function($, Gridster) {
'use strict';
var fn = Gridster.prototype;
fn.widgets_in_col = function(col) {
if (!this.gridmap[col]) {
return false;
}
for (var i = this.gridmap[col].length - 1; i >= 0; i--) {
if (this.is_widget(col, i) !== false) {
return true;
}
}
return false;
};
fn.widgets_in_row = function(row) {
for (var i = this.gridmap.length; i >= 1; i--) {
if (this.is_widget(i, row) !== false) {
return true;
}
}
return false;
};
fn.get_bottom_most_occupied_cell = function() {
var row = 0;
var col = 0;
this.for_each_cell(function($el, c, r) {
if ($el && r > row) {
row = r;
col = c;
}
});
return {col: col, row: row};
};
fn.get_right_most_occupied_cell = function() {
var row = 0;
var col = 0;
this.for_each_cell(function($el, c, r) {
if ($el) {
row = r;
col = c;
return false;
}
});
return {col: col, row: row};
};
fn.for_each_cell = function(callback, gridmap) {
gridmap || (gridmap = this.gridmap);
var cols = gridmap.length;
var rows = gridmap[1].length;
cols_iter:
for (var c = cols - 1; c >= 1; c--) {
for (var r = rows - 1; r >= 1; r--) {
var $el = gridmap[c] && gridmap[c][r];
if (callback) {
if (callback.call(this, $el, c, r) === false) {
break cols_iter;
} else { continue; }
}
}
}
};
fn.next_position_in_range = function(size_x, size_y) {
size_x || (size_x = 1);
size_y || (size_y = 1);
var ga = this.gridmap;
var cols_l = ga.length;
var valid_pos = [];
var rows_l;
for (var c = 1; c < cols_l; c++) {
rows_l = this.options.max_rows || ga[c].length;
for (var r = 1; r <= rows_l; r++) {
var can_move_to = this.can_move_to({
size_x: size_x,
size_y: size_y
}, c, r);
if (can_move_to) {
valid_pos.push({
col: c,
row: r,
size_y: size_y,
size_x: size_x
});
}
}
}
if (valid_pos.length >= 1) {
return Gridster.sort_by_col_asc(valid_pos)[0];
}
return false;
};
fn.closest_to_right = function(col, row) {
if (!this.gridmap[col]) { return false; }
var cols_l = this.gridmap.length - 1;
for (var c = col; c <= cols_l; c++) {
if (this.gridmap[c][row]) {
return { col: c, row: row };
}
}
return false;
};
fn.closest_to_left = function(col, row) {
if (!this.gridmap[col]) { return false; }
for (var c = col; c >= 1; c--) {
if (this.gridmap[c][row]) {
return { col: c, row: row };
}
}
return false;
};
return Gridster;
}));
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+108
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/*! gridster.js - v0.6.10 - 2015-05-31
* https://dsmorse.github.io/gridster.js/
* Copyright (c) 2015 ducksboard; Licensed MIT */
.gridster {
position:relative;
& > * {
-webkit-transition: height .4s, width .4s;
-moz-transition: height .4s, width .4s;
-o-transition: height .4s, width .4s;
-ms-transition: height .4s, width .4s;
transition: height .4s, width .4s;
}
.gs-w {
z-index: 2;
position: absolute;
}
.preview-holder {
z-index: 1;
position: absolute;
background-color: #fff;
border-color: #fff;
opacity: 0.3;
}
.player-revert {
z-index: 10!important;
-webkit-transition: left .3s, top .3s!important;
-moz-transition: left .3s, top .3s!important;
-o-transition: left .3s, top .3s!important;
transition: left .3s, top .3s!important;
}
}
.gridster.collapsed {
height: auto !important;
.gs-w {
position: static !important;
}
}
.ready {
.gs-w:not(.preview-holder) {
-webkit-transition: opacity .3s, left .3s, top .3s;
-moz-transition: opacity .3s, left .3s, top .3s;
-o-transition: opacity .3s, left .3s, top .3s;
transition: opacity .3s, left .3s, top .3s;
}
}
.ready .gs-w:not(.preview-holder),.ready .resize-preview-holder {
-webkit-transition: opacity .3s, left .3s, top .3s, width .3s, height .3s;
-moz-transition: opacity .3s, left .3s, top .3s, width .3s, height .3s;
-o-transition: opacity .3s, left .3s, top .3s, width .3s, height .3s;
transition: opacity .3s, left .3s, top .3s, width .3s, height .3s;
}
.gridster .dragging,.gridster .resizing {
z-index: 10!important;
-webkit-transition: all 0s !important;
-moz-transition: all 0s !important;
-o-transition: all 0s !important;
transition: all 0s !important;
}
.gs-resize-handle {
position: absolute;
z-index: 1;
}
.gs-resize-handle-both {
width: 20px;
height: 20px;
bottom: -8px;
right: -8px;
background-image: url('data:image/svg+xml;base64,PD94bWwgdmVyc2lvbj0iMS4wIiBzdGFuZGFsb25lPSJubyI/Pg08IS0tIEdlbmVyYXRvcjogQWRvYmUgRmlyZXdvcmtzIENTNiwgRXhwb3J0IFNWRyBFeHRlbnNpb24gYnkgQWFyb24gQmVhbGwgKGh0dHA6Ly9maXJld29ya3MuYWJlYWxsLmNvbSkgLiBWZXJzaW9uOiAwLjYuMSAgLS0+DTwhRE9DVFlQRSBzdmcgUFVCTElDICItLy9XM0MvL0RURCBTVkcgMS4xLy9FTiIgImh0dHA6Ly93d3cudzMub3JnL0dyYXBoaWNzL1NWRy8xLjEvRFREL3N2ZzExLmR0ZCI+DTxzdmcgaWQ9IlVudGl0bGVkLVBhZ2UlMjAxIiB2aWV3Qm94PSIwIDAgNiA2IiBzdHlsZT0iYmFja2dyb3VuZC1jb2xvcjojZmZmZmZmMDAiIHZlcnNpb249IjEuMSINCXhtbG5zPSJodHRwOi8vd3d3LnczLm9yZy8yMDAwL3N2ZyIgeG1sbnM6eGxpbms9Imh0dHA6Ly93d3cudzMub3JnLzE5OTkveGxpbmsiIHhtbDpzcGFjZT0icHJlc2VydmUiDQl4PSIwcHgiIHk9IjBweCIgd2lkdGg9IjZweCIgaGVpZ2h0PSI2cHgiDT4NCTxnIG9wYWNpdHk9IjAuMzAyIj4NCQk8cGF0aCBkPSJNIDYgNiBMIDAgNiBMIDAgNC4yIEwgNCA0LjIgTCA0LjIgNC4yIEwgNC4yIDAgTCA2IDAgTCA2IDYgTCA2IDYgWiIgZmlsbD0iIzAwMDAwMCIvPg0JPC9nPg08L3N2Zz4=');
background-position: top left;
background-repeat: no-repeat;
cursor: se-resize;
z-index: 20;
}
.gs-resize-handle-x {
top: 0;
bottom: 13px;
right: -5px;
width: 10px;
cursor: e-resize;
}
.gs-resize-handle-y {
left: 0;
right: 13px;
bottom: -5px;
height: 10px;
cursor: s-resize;
}
.gs-w:hover .gs-resize-handle,.resizing .gs-resize-handle {
opacity: 1;
}
.gs-resize-handle,.gs-w.dragging .gs-resize-handle {
opacity: 0;
}
.gs-resize-disabled {
.gs-resize-handle {
display: none!important;
}
}
[data-max-sizex="1"] .gs-resize-handle-x,[data-max-sizey="1"] .gs-resize-handle-y,[data-max-sizey="1"][data-max-sizex="1"] .gs-resize-handle {
display: none !important;
}
/* Uncomment this if you set helper : "clone" in draggable options */
/*.gridster .player {
opacity:0;
}
*/
+85
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@@ -0,0 +1,85 @@
(function (window, undefined) {
'use strict';
/* Delay, debounce and throttle functions taken from underscore.js
*
* Copyright (c) 2009-2013 Jeremy Ashkenas, DocumentCloud and
* Investigative Reporters & Editors
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
window.delay = function (func, wait) {
var args = Array.prototype.slice.call(arguments, 2);
return setTimeout(function () {
return func.apply(null, args);
}, wait);
};
window.debounce = function (func, wait, immediate) {
var timeout;
return function () {
var context = this, args = arguments;
var later = function () {
timeout = null;
if (!immediate) {
func.apply(context, args);
}
};
if (immediate && !timeout) {
func.apply(context, args);
}
clearTimeout(timeout);
timeout = setTimeout(later, wait);
};
};
window.throttle = function (func, wait) {
var context, args, timeout, throttling, more, result;
var whenDone = debounce(
function () {
more = throttling = false;
}, wait);
return function () {
context = this;
args = arguments;
var later = function () {
timeout = null;
if (more) {
func.apply(context, args);
}
whenDone();
};
if (!timeout) {
timeout = setTimeout(later, wait);
}
if (throttling) {
more = true;
} else {
result = func.apply(context, args);
}
whenDone();
throttling = true;
return result;
};
};
})(window);