mirror of
https://github.com/stylersnico/librenms.git
synced 2026-07-28 08:02:41 +02:00
working on map grid functionality
This commit is contained in:
Vendored
+36
-3
@@ -706,6 +706,7 @@
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var defaults = {
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namespace: '',
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widget_selector: 'li',
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static_class: 'static',
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widget_margins: [10, 10],
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widget_base_dimensions: [400, 225],
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extra_rows: 0,
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@@ -726,7 +727,8 @@
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},
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collision: {},
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draggable: {
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distance: 4
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distance: 4,
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items: ".gs_w:not(.static)"
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}
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};
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@@ -1605,8 +1607,10 @@
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this.empty_cells_player_occupies();
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}
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var cell = !no_player ? self.colliders_data[0].el.data : {col: col};
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console.log("cell: ");
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console.log(cell);
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var to_col = cell.col;
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var to_row = row || cell.row;
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var to_row = cell.row;
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this.player_grid_data = {
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col: to_col,
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@@ -1621,6 +1625,7 @@
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//Added placeholder for more advanced movement.
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this.cells_occupied_by_placeholder = this.get_cells_occupied(
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this.placeholder_grid_data);
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console.log(this.player_grid_data);
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var $overlapped_widgets = this.get_widgets_overlapped(
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this.player_grid_data);
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@@ -1635,6 +1640,7 @@
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//Queue Swaps
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$overlapped_widgets.each($.proxy(function(i, w){
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var $w = $(w);
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console.log($w);
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var wgd = $w.coords().grid;
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var outside_col = placeholder_cells.cols[0]+player_size_x-1;
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var outside_row = placeholder_cells.rows[0]+player_size_y-1;
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@@ -1688,13 +1694,14 @@
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this.set_placeholder(to_col, to_row);
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}
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//If set to false smaller widgets will not displace larger widgets.
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/*If set to false smaller widgets will not displace larger widgets.
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if(this.options.shift_larger_widgets_down && !swap){
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var constraints = this.widgets_constraints($overlapped_widgets);
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this.manage_movements(constraints.can_go_up, to_col, to_row);
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this.manage_movements(constraints.can_not_go_up, to_col, to_row);
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}
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*/
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/* if there is not widgets overlapping in the new player position,
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@@ -2016,6 +2023,32 @@
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return false;
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};
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/**
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* Determines if widget is supposed to be static.
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* @method is_static
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* @param {Number} col The column to check.
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* @param {Number} row The row to check.
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* @return {Boolean} Returns true if widget exists and has static class,
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* else returns false
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*/
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fn.is_static = function(col, row) {
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var cell = this.gridmap[col];
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if (!cell) {
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return false;
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}
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cell = cell[row];
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if (cell) {
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if(cell.hasClass(this.options.static_class)){
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return true;
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}
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}
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return false;
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};
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/**
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* Determines if there is a widget in the cell represented by col/row
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Vendored
+1
-1
File diff suppressed because one or more lines are too long
Vendored
+36
-3
@@ -706,6 +706,7 @@
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var defaults = {
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namespace: '',
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widget_selector: 'li',
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static_class: 'static',
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widget_margins: [10, 10],
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widget_base_dimensions: [400, 225],
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extra_rows: 0,
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@@ -726,7 +727,8 @@
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},
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collision: {},
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draggable: {
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distance: 4
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distance: 4,
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items: ".gs_w:not(.static)"
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}
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};
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@@ -1605,8 +1607,10 @@
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this.empty_cells_player_occupies();
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}
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var cell = !no_player ? self.colliders_data[0].el.data : {col: col};
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console.log("cell: ");
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console.log(cell);
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var to_col = cell.col;
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var to_row = row || cell.row;
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var to_row = cell.row;
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this.player_grid_data = {
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col: to_col,
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@@ -1621,6 +1625,7 @@
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//Added placeholder for more advanced movement.
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this.cells_occupied_by_placeholder = this.get_cells_occupied(
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this.placeholder_grid_data);
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console.log(this.player_grid_data);
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var $overlapped_widgets = this.get_widgets_overlapped(
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this.player_grid_data);
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@@ -1635,6 +1640,7 @@
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//Queue Swaps
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$overlapped_widgets.each($.proxy(function(i, w){
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var $w = $(w);
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console.log($w);
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var wgd = $w.coords().grid;
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var outside_col = placeholder_cells.cols[0]+player_size_x-1;
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var outside_row = placeholder_cells.rows[0]+player_size_y-1;
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@@ -1688,13 +1694,14 @@
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this.set_placeholder(to_col, to_row);
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}
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//If set to false smaller widgets will not displace larger widgets.
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/*If set to false smaller widgets will not displace larger widgets.
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if(this.options.shift_larger_widgets_down && !swap){
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var constraints = this.widgets_constraints($overlapped_widgets);
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this.manage_movements(constraints.can_go_up, to_col, to_row);
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this.manage_movements(constraints.can_not_go_up, to_col, to_row);
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}
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*/
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/* if there is not widgets overlapping in the new player position,
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@@ -2016,6 +2023,32 @@
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return false;
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};
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/**
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* Determines if widget is supposed to be static.
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* @method is_static
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* @param {Number} col The column to check.
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* @param {Number} row The row to check.
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* @return {Boolean} Returns true if widget exists and has static class,
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* else returns false
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*/
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fn.is_static = function(col, row) {
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var cell = this.gridmap[col];
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if (!cell) {
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return false;
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}
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cell = cell[row];
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if (cell) {
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if(cell.hasClass(this.options.static_class)){
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return true;
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}
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}
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return false;
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};
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/**
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* Determines if there is a widget in the cell represented by col/row
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+1
-1
File diff suppressed because one or more lines are too long
+36
-3
@@ -10,6 +10,7 @@
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var defaults = {
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namespace: '',
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widget_selector: 'li',
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static_class: 'static',
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widget_margins: [10, 10],
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widget_base_dimensions: [400, 225],
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extra_rows: 0,
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@@ -30,7 +31,8 @@
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},
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collision: {},
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draggable: {
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distance: 4
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distance: 4,
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items: ".gs_w:not(.static)"
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}
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};
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@@ -909,8 +911,10 @@
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this.empty_cells_player_occupies();
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}
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var cell = !no_player ? self.colliders_data[0].el.data : {col: col};
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console.log("cell: ");
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console.log(cell);
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var to_col = cell.col;
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var to_row = row || cell.row;
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var to_row = cell.row;
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this.player_grid_data = {
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col: to_col,
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@@ -925,6 +929,7 @@
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//Added placeholder for more advanced movement.
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this.cells_occupied_by_placeholder = this.get_cells_occupied(
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this.placeholder_grid_data);
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console.log(this.player_grid_data);
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var $overlapped_widgets = this.get_widgets_overlapped(
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this.player_grid_data);
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@@ -939,6 +944,7 @@
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//Queue Swaps
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$overlapped_widgets.each($.proxy(function(i, w){
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var $w = $(w);
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console.log($w);
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var wgd = $w.coords().grid;
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var outside_col = placeholder_cells.cols[0]+player_size_x-1;
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var outside_row = placeholder_cells.rows[0]+player_size_y-1;
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@@ -992,13 +998,14 @@
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this.set_placeholder(to_col, to_row);
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}
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//If set to false smaller widgets will not displace larger widgets.
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/*If set to false smaller widgets will not displace larger widgets.
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if(this.options.shift_larger_widgets_down && !swap){
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var constraints = this.widgets_constraints($overlapped_widgets);
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this.manage_movements(constraints.can_go_up, to_col, to_row);
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this.manage_movements(constraints.can_not_go_up, to_col, to_row);
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}
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*/
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/* if there is not widgets overlapping in the new player position,
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@@ -1320,6 +1327,32 @@
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return false;
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};
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/**
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* Determines if widget is supposed to be static.
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* @method is_static
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* @param {Number} col The column to check.
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* @param {Number} row The row to check.
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* @return {Boolean} Returns true if widget exists and has static class,
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* else returns false
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*/
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fn.is_static = function(col, row) {
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var cell = this.gridmap[col];
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if (!cell) {
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return false;
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}
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cell = cell[row];
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if (cell) {
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if(cell.hasClass(this.options.static_class)){
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return true;
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}
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}
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return false;
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};
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/**
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* Determines if there is a widget in the cell represented by col/row
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