mirror of
https://github.com/stylersnico/librenms.git
synced 2026-07-28 00:24:21 +02:00
Added max_rows and drag restriction - ready for integration :)
This commit is contained in:
Vendored
+12
-26
@@ -713,6 +713,7 @@
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extra_cols: 0,
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min_cols: 1,
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min_rows: 15,
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max_rows: 15,
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max_size_x: 6,
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autogenerate_stylesheet: true,
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avoid_overlapped_widgets: true,
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@@ -1163,7 +1164,6 @@
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if (!silent) {
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$nexts.each($.proxy(function(i, widget) {
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console.log("from_remove_widget");
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this.move_widget_up( $(widget), wgd.size_y );
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}, this));
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}
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@@ -1641,7 +1641,6 @@
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//Queue Swaps
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console.log("Start swap management");
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$overlapped_widgets.each($.proxy(function(i, w){
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var $w = $(w);
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var wgd = $w.coords().grid;
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@@ -1651,35 +1650,27 @@
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//next iteration
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return true;
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}
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console.log($w);
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if(wgd.size_x <= player_size_x && wgd.size_y <= player_size_y){
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if(!$gr.is_swap_occupied(placeholder_cells.cols[0], wgd.row, wgd.size_x, wgd.size_y) && !$gr.is_player_in(placeholder_cells.cols[0], wgd.row) && !$gr.is_in_queue(placeholder_cells.cols[0], wgd.row, $w)){
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console.log("1st if");
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swap = $gr.queue_widget(placeholder_cells.cols[0], wgd.row, $w);
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}
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else if(!$gr.is_swap_occupied(outside_col, wgd.row, wgd.size_x, wgd.size_y) && !$gr.is_player_in(outside_col, wgd.row) && !$gr.is_in_queue(outside_col, wgd.row, $w)){
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console.log("2nd if");
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swap = $gr.queue_widget(outside_col, wgd.row, $w);
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}
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else if(!$gr.is_swap_occupied(wgd.col, placeholder_cells.rows[0], wgd.size_x, wgd.size_y) && !$gr.is_player_in(wgd.col, placeholder_cells.rows[0]) && !$gr.is_in_queue(wgd.col, placeholder_cells.rows[0], $w)){
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console.log("3rd if");
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swap = $gr.queue_widget(wgd.col, placeholder_cells.rows[0], $w);
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}
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else if(!$gr.is_swap_occupied(wgd.col, outside_row, wgd.size_x, wgd.size_y) && !$gr.is_player_in(wgd.col, outside_row) && !$gr.is_in_queue(wgd.col, outside_row, $w)){
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console.log("4th if");
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swap = $gr.queue_widget(wgd.col, outside_row, $w);
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}
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else if(!$gr.is_swap_occupied(placeholder_cells.cols[0],placeholder_cells.rows[0], wgd.size_x, wgd.size_y) && !$gr.is_player_in(placeholder_cells.cols[0],placeholder_cells.rows[0]) && !$gr.is_in_queue(placeholder_cells.cols[0],placeholder_cells.rows[0], $w)){
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console.log("5th if");
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swap = $gr.queue_widget(placeholder_cells.cols[0], placeholder_cells.rows[0], $w);
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} else {
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console.log("Contingency else");
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//in one last attempt we check for any other empty spaces
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for (var c = 0; c < player_size_x; c++){
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for (var r = 0; r < player_size_y; r++){
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var colc = placeholder_cells.cols[0]+c;
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var rowc = placeholder_cells.rows[0]+r;
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console.log("contingency cells: col: "+ colc + " row: " + rowc);
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if (!$gr.is_swap_occupied(colc,rowc, wgd.size_x, wgd.size_y) && !$gr.is_player_in(colc,rowc) && !$gr.is_in_queue(colc, rowc, $w)){
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swap = $gr.queue_widget(colc, rowc, $w);
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c = player_size_x;
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@@ -1692,12 +1683,13 @@
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}
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}));
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console.log("queued items:");
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/* To show queued items in console
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for(var key in this.w_queue){
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console.log("key " +key);
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console.log(this.w_queue[key]);
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}
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*/
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//Move queued widgets
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if(swap && this.can_placeholder_be_set(to_col, to_row, player_size_x, player_size_y)){
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@@ -1727,7 +1719,9 @@
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if (pp !== false) {
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to_row = pp;
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}
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this.set_placeholder(to_col, to_row);
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if(this.can_placeholder_be_set(to_col, to_row, player_size_x, player_size_y)){
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this.set_placeholder(to_col, to_row);
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}
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}
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this.w_queue = {};
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@@ -1763,7 +1757,6 @@
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if (this.is_player_in(colc,rowc)){
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occupied = true;
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}
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console.log("key "+ key +" is occupied: "+ occupied);
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}
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}
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@@ -1779,12 +1772,14 @@
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var key = colc+"_"+rowc;
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var $tw = this.is_widget(colc, rowc);
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//if this space is occupied and not queued for move.
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if(rowc > parseInt(this.options.max_rows)){
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can_set = false;
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}
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if(this.is_occupied(colc,rowc) && !this.is_widget_queued_and_can_move($tw)){
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can_set = false;
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}
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}
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}
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console.log("can_set: " + can_set);
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return can_set;
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}
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@@ -1796,8 +1791,6 @@
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return false;
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}
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console.log("queue in: "+ primary_key);
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this.w_queue[primary_key] = $w;
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for (var c = 0; c < wgd.size_x; c++){
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@@ -1805,7 +1798,6 @@
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var colc = col + c;
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var rowc = row + r;
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var key = colc+"_"+rowc;
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console.log("full key: "+ key);
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if (key == primary_key){
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continue;
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}
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@@ -1847,7 +1839,7 @@
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}
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}
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console.log("queued: " + queued);
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return queued
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}
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@@ -1856,8 +1848,6 @@
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var key = col+"_"+row;
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if ((key in this.w_queue)){
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console.log("key is in queue:");
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console.log(this.w_queue[key]);
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if (this.w_queue[key] == "full"){
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queued = true;
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} else {
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@@ -1874,8 +1864,6 @@
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}
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}
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}
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console.log("queued: " + queued);
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return queued;
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}
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@@ -2287,7 +2275,6 @@
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if ($widgets_under_ph.length) {
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$widgets_under_ph.each($.proxy(function(i, widget) {
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var $w = $(widget);
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console.log("moving down from set_placeholder");
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this.move_widget_down(
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$w, row + phgd.size_y - $w.data('coords').grid.row);
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}, this));
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@@ -2492,8 +2479,6 @@
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$.each(this.cells_occupied_by_player.cols, $.proxy(function(i, col) {
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$.each(rows_from_bottom, $.proxy(function(i, row) {
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console.log("overlap col: " + col);
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console.log("overlap row: " + row);
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// if there is a widget in the player position
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if (!this.gridmap[col]) { return true; } //next iteration
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var $w = this.gridmap[col][row];
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@@ -3493,7 +3478,8 @@
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});
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this.cols = Math.max(min_cols, cols, this.options.min_cols);
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this.rows = Math.max(max_rows, this.options.min_rows);
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//this.rows = Math.max(max_rows, this.options.min_rows);
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this.rows = this.options.max_rows;
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this.baseX = ($(window).width() - aw) / 2;
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this.baseY = this.$wrapper.offset().top;
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Vendored
+1
-1
File diff suppressed because one or more lines are too long
Vendored
+12
-26
@@ -713,6 +713,7 @@
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extra_cols: 0,
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min_cols: 1,
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min_rows: 15,
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max_rows: 15,
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max_size_x: 6,
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autogenerate_stylesheet: true,
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avoid_overlapped_widgets: true,
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@@ -1163,7 +1164,6 @@
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if (!silent) {
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$nexts.each($.proxy(function(i, widget) {
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console.log("from_remove_widget");
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this.move_widget_up( $(widget), wgd.size_y );
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}, this));
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}
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@@ -1641,7 +1641,6 @@
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//Queue Swaps
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console.log("Start swap management");
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$overlapped_widgets.each($.proxy(function(i, w){
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var $w = $(w);
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var wgd = $w.coords().grid;
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@@ -1651,35 +1650,27 @@
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//next iteration
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return true;
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}
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console.log($w);
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if(wgd.size_x <= player_size_x && wgd.size_y <= player_size_y){
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if(!$gr.is_swap_occupied(placeholder_cells.cols[0], wgd.row, wgd.size_x, wgd.size_y) && !$gr.is_player_in(placeholder_cells.cols[0], wgd.row) && !$gr.is_in_queue(placeholder_cells.cols[0], wgd.row, $w)){
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console.log("1st if");
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swap = $gr.queue_widget(placeholder_cells.cols[0], wgd.row, $w);
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}
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else if(!$gr.is_swap_occupied(outside_col, wgd.row, wgd.size_x, wgd.size_y) && !$gr.is_player_in(outside_col, wgd.row) && !$gr.is_in_queue(outside_col, wgd.row, $w)){
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console.log("2nd if");
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swap = $gr.queue_widget(outside_col, wgd.row, $w);
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}
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else if(!$gr.is_swap_occupied(wgd.col, placeholder_cells.rows[0], wgd.size_x, wgd.size_y) && !$gr.is_player_in(wgd.col, placeholder_cells.rows[0]) && !$gr.is_in_queue(wgd.col, placeholder_cells.rows[0], $w)){
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console.log("3rd if");
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swap = $gr.queue_widget(wgd.col, placeholder_cells.rows[0], $w);
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}
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else if(!$gr.is_swap_occupied(wgd.col, outside_row, wgd.size_x, wgd.size_y) && !$gr.is_player_in(wgd.col, outside_row) && !$gr.is_in_queue(wgd.col, outside_row, $w)){
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console.log("4th if");
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swap = $gr.queue_widget(wgd.col, outside_row, $w);
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}
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else if(!$gr.is_swap_occupied(placeholder_cells.cols[0],placeholder_cells.rows[0], wgd.size_x, wgd.size_y) && !$gr.is_player_in(placeholder_cells.cols[0],placeholder_cells.rows[0]) && !$gr.is_in_queue(placeholder_cells.cols[0],placeholder_cells.rows[0], $w)){
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console.log("5th if");
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swap = $gr.queue_widget(placeholder_cells.cols[0], placeholder_cells.rows[0], $w);
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} else {
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console.log("Contingency else");
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//in one last attempt we check for any other empty spaces
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for (var c = 0; c < player_size_x; c++){
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for (var r = 0; r < player_size_y; r++){
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var colc = placeholder_cells.cols[0]+c;
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var rowc = placeholder_cells.rows[0]+r;
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console.log("contingency cells: col: "+ colc + " row: " + rowc);
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if (!$gr.is_swap_occupied(colc,rowc, wgd.size_x, wgd.size_y) && !$gr.is_player_in(colc,rowc) && !$gr.is_in_queue(colc, rowc, $w)){
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swap = $gr.queue_widget(colc, rowc, $w);
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c = player_size_x;
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@@ -1692,12 +1683,13 @@
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}
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}));
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console.log("queued items:");
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/* To show queued items in console
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for(var key in this.w_queue){
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console.log("key " +key);
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console.log(this.w_queue[key]);
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}
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*/
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//Move queued widgets
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if(swap && this.can_placeholder_be_set(to_col, to_row, player_size_x, player_size_y)){
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@@ -1727,7 +1719,9 @@
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if (pp !== false) {
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to_row = pp;
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}
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this.set_placeholder(to_col, to_row);
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if(this.can_placeholder_be_set(to_col, to_row, player_size_x, player_size_y)){
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this.set_placeholder(to_col, to_row);
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}
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}
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this.w_queue = {};
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@@ -1763,7 +1757,6 @@
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if (this.is_player_in(colc,rowc)){
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occupied = true;
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}
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console.log("key "+ key +" is occupied: "+ occupied);
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}
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}
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@@ -1779,12 +1772,14 @@
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var key = colc+"_"+rowc;
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var $tw = this.is_widget(colc, rowc);
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//if this space is occupied and not queued for move.
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if(rowc > parseInt(this.options.max_rows)){
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can_set = false;
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}
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if(this.is_occupied(colc,rowc) && !this.is_widget_queued_and_can_move($tw)){
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can_set = false;
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}
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}
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}
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console.log("can_set: " + can_set);
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return can_set;
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}
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@@ -1796,8 +1791,6 @@
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return false;
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}
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console.log("queue in: "+ primary_key);
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this.w_queue[primary_key] = $w;
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for (var c = 0; c < wgd.size_x; c++){
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@@ -1805,7 +1798,6 @@
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var colc = col + c;
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var rowc = row + r;
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var key = colc+"_"+rowc;
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console.log("full key: "+ key);
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if (key == primary_key){
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continue;
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}
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@@ -1847,7 +1839,7 @@
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}
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}
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console.log("queued: " + queued);
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return queued
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}
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@@ -1856,8 +1848,6 @@
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var key = col+"_"+row;
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if ((key in this.w_queue)){
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console.log("key is in queue:");
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console.log(this.w_queue[key]);
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if (this.w_queue[key] == "full"){
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queued = true;
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} else {
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@@ -1874,8 +1864,6 @@
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}
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}
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}
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console.log("queued: " + queued);
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return queued;
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}
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@@ -2287,7 +2275,6 @@
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if ($widgets_under_ph.length) {
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$widgets_under_ph.each($.proxy(function(i, widget) {
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var $w = $(widget);
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console.log("moving down from set_placeholder");
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this.move_widget_down(
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$w, row + phgd.size_y - $w.data('coords').grid.row);
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}, this));
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@@ -2492,8 +2479,6 @@
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$.each(this.cells_occupied_by_player.cols, $.proxy(function(i, col) {
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$.each(rows_from_bottom, $.proxy(function(i, row) {
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console.log("overlap col: " + col);
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console.log("overlap row: " + row);
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// if there is a widget in the player position
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if (!this.gridmap[col]) { return true; } //next iteration
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var $w = this.gridmap[col][row];
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@@ -3493,7 +3478,8 @@
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});
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this.cols = Math.max(min_cols, cols, this.options.min_cols);
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this.rows = Math.max(max_rows, this.options.min_rows);
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//this.rows = Math.max(max_rows, this.options.min_rows);
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this.rows = this.options.max_rows;
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this.baseX = ($(window).width() - aw) / 2;
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this.baseY = this.$wrapper.offset().top;
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+1
-1
File diff suppressed because one or more lines are too long
@@ -1023,7 +1023,9 @@
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if (pp !== false) {
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to_row = pp;
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}
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this.set_placeholder(to_col, to_row);
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if(this.can_placeholder_be_set(to_col, to_row, player_size_x, player_size_y)){
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this.set_placeholder(to_col, to_row);
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}
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}
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this.w_queue = {};
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@@ -1074,6 +1076,9 @@
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var key = colc+"_"+rowc;
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var $tw = this.is_widget(colc, rowc);
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//if this space is occupied and not queued for move.
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if(rowc > parseInt(this.options.max_rows)){
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can_set = false;
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}
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if(this.is_occupied(colc,rowc) && !this.is_widget_queued_and_can_move($tw)){
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can_set = false;
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}
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@@ -2777,7 +2782,8 @@
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});
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this.cols = Math.max(min_cols, cols, this.options.min_cols);
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this.rows = Math.max(max_rows, this.options.min_rows);
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//this.rows = Math.max(max_rows, this.options.min_rows);
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this.rows = this.options.max_rows;
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this.baseX = ($(window).width() - aw) / 2;
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this.baseY = this.$wrapper.offset().top;
|
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|
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