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Fix up SVG Detection, allows us to work with canvas. Fixes #67
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@@ -154,7 +154,7 @@ L.MarkerCluster.include(!L.DomUtil.TRANSITION ? {
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group._forceLayout();
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group._animationStart();
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var initialLegOpacity = L.Browser.svg ? 0 : 0.3,
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var initialLegOpacity = L.Path.SVG ? 0 : 0.3,
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xmlns = L.Path.SVG_NS;
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@@ -174,7 +174,7 @@ L.MarkerCluster.include(!L.DomUtil.TRANSITION ? {
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m._spiderLeg = leg;
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//Following animations don't work for canvas
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if (!L.Browser.svg) {
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if (!L.Path.SVG) {
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continue;
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}
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@@ -211,7 +211,7 @@ L.MarkerCluster.include(!L.DomUtil.TRANSITION ? {
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//Set the opacity of the spiderLegs back to their correct value
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// The animations above override this until they complete.
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// If the initial opacity of the spiderlegs isn't 0 then they appear before the animation starts.
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if (L.Browser.svg) {
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if (L.Path.SVG) {
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this._group._forceLayout();
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for (i = childMarkers.length - 1; i >= 0; i--) {
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@@ -233,7 +233,7 @@ L.MarkerCluster.include(!L.DomUtil.TRANSITION ? {
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map = group._map,
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thisLayerPos = zoomDetails ? map._latLngToNewLayerPoint(this._latlng, zoomDetails.zoom, zoomDetails.center) : map.latLngToLayerPoint(this._latlng),
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childMarkers = this.getAllChildMarkers(),
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svg = L.Browser.svg,
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svg = L.Path.SVG,
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m, i, a;
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group._animationStart();
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@@ -317,7 +317,7 @@ L.MarkerClusterGroup.include({
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this._map.on('zoomend', this._unspiderfyWrapper, this);
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}
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if (L.Browser.svg && !L.Browser.touch) {
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if (L.Path.SVG && !L.Browser.touch) {
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this._map._initPathRoot();
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//Needs to happen in the pageload, not after, or animations don't work in webkit
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// http://stackoverflow.com/questions/8455200/svg-animate-with-dynamically-added-elements
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